

- Sega naomi emulator makaron full#
- Sega naomi emulator makaron series#
- Sega naomi emulator makaron windows#
Unless there's a game out there making a real use of 32-bit floating point HDR in Z-buffer this might just be THE solution All this and no Z-precision issuses, not that I'm aware of at least. Very much like NANs, infinities are now detected and handled CPU-side - so far it appears to work as expected. Now I can handle geometry more like PVR2 does, which is good because this allows proper shadow casting. I mean, if there is then your graphics card was too slow to begin with and this is just another drop in the bucket. Most of the work is done in vertex shader so there should be no noticable speed impact. This is a new method of dealing with overblown Z/W values. I won't go into much detail, but here's a list of things I consider interesting enough to explain a bit: If you find a game that doesn't work now and it used to, please drop me a note - I'd like to find and fix the regressions first. Some of this stuff is so new it wasn't even tested much yet, so expect bugs. Like I said, there are tons of small (and not so small) internal changes to the emulation engine. So this is like a small gift for them, to enjoy for few moments before the novelty wears off There are also people out there who simply have to test anything new that is released, because they love emulating stuff.
Sega naomi emulator makaron series#
For example, it's only thanks to user input that I found the NVidia FX series cards bug so fast (and actually it affected all cards, just that FX couldn't cope with it at all). Quite frankly the only reason I'm releasing it is to test some new stuff inside. From user point of view, it's almost the same as T8. There are lots of internal changes, but nothing revolutionary - so don't expect it to be much better/faster compared to earlier versions. Here is Makaron Test 9 for your pleasure. This is only important because transparent objects can be drawn using Z-buffer and alpha-testing, which is faster than fully blending translucent objects. See this OpenGL explanation to understand difference between transparency and translucency better.Īs a rule of thumb assume that transparency is when surface has parts either fully opaque or fully transparent, like wall with holes, and translucency is when there are parts not fully transparent but not completly opaque either, like tinted glass. Note: I'm not that fond of the word 'translucent'. One of the most interesting features of Dreamcast 3D chip is the ability to handle Order Independent Translucency, OIT in short. Most of you simply don't care, but to those that do I will now explain some more PowerVR technical mambo-jumbo.

I'm not going to rant about how people don't appreciate my hard work, but I do have to say this: You can't have perfect emulation of Dreamcast 3D system so stop bugging me about it. I'll add it soon in the emulation section BIOS does not boot GDI images specified for that region You are being asked to set up current date/time every time you run emulator NTSC BIOS (orange swirl logo) sets 50Hz refresh rate, instead of 60Hz You can suspect your FLASH file is invalid/damaged when: Most emulators therefore overwrite those files with updated values. Dreamcast stores user preferences in the FLASH area, along with last valid RTC settings. Proper FLASH files are very important, as many so-called USA/JP ones are just EU hacks. USA & EU BIOS files seem to be exactly the same. "BIOS_EU.bin" & "FLASH_EU.bin" pair: BIOS revision 1.01d "BIOS_USA.bin" & "FLASH_USA.bin" pair: BIOS revision 1.01d "BIOS_JP.bin" & "FLASH_JP.bin" pair: BIOS revison 1.004 You can try and substitute files you have for the ones you do not, but remember this might not work. You will need three sets of ROM files (BIOS & FLASH), one for each respective region: Asia (JP), Americas (USA) and Europe/Australia (EU). To actually use Makaron you'll also need:Īny gamepad will do, but unless it has at least a directional pad, one analog stick and 7 buttons, you will not be able to map all of Dreamcast controller functions.
Sega naomi emulator makaron windows#
Windows 9x/ME, Vista or 64-bit operating systems have not been tested.

Makaron should run just fine on Windows 2000 SP4. Some CPU architectures are better suited to run Makaron then others right now Core2 seems to outperform other designs. Note that these are merely prerequisites to run the executable at all.
Sega naomi emulator makaron full#
* Graphics card with full SM 1.0 support (VS 1.1 & PS 1.4)
